On my way to and back from the World Fantasy Convention, I managed to squeeze in reading several books – and a bit of writing. One of the books I read, some three hundred plus pages long, takes place in one evening. While I may be a bit off in my page count, after reading the book, I thought that of the more than three hundred pages, the prologue and interspersed recollections and flashbacks amounting to perhaps fifty pages provided the background for the incredibly detailed action, consisting of sorcery, battles, fights and more fights, resulting in… what? An ending that promised yet another book. To me, at least, it was more like a novelized computer game [and no, it’s not, at least not yet]. If I hadn’t been on an airplane, and if the book hadn’t come highly recommended, I doubt I would have finished it.
The more I’ve thought about this, the more it bothered me, until I realized that what the book presented, in essence, was violence in the same format as pornography, with detailed descriptions of mayhem in realms of both the physical and the ghostly, with just enough background to “justify” the violence. While I haven’t done as much reading of the genre recently as I once did – I read 30-40 books in the field annually, as opposed to the 300 plus I once read – to offer a valid statistical analysis, it seems to me that this is a trend that is increasing… possibly because publishers and writers are trying to draw in more of the violence-oriented gaming crowd. Then again, perhaps I’ve just picked the wrong books, based on the recommendations of reviewers who like that sort of thing.
And certainly, this trend isn’t limited to books. In movies, we’re being treated – or assaulted, depending on one’s viewpoint – with more and more detailed depictions of everything, but especially of mayhem, murder, and sexually explicit scenes. The same is true across a great percentage of what is classified as entertainment, and I’m definitely not the first commentator to notice that.
Yet… all this explicitness, at least to me, comes off as false. Older books, movies, and the like that hint at sex, violence, terror, and leave the reader and viewer in the shadows, so to speak, imagining the details, have a “reality” far more realistic than entertainment that leaves nothing to the imagination.
This lack of reader/viewer imagination and mental exploration also results in another problem, lack of reader understanding. I’m getting two classes of reader reviews on books such as Haze, in particular, those from readers who appear truly baffled and those who find the book masterful. The “baffled” comments appear to come largely from readers who cannot imagine, let alone understand, the implications and pressures of a society different from their own experience and preconceptions… and they blame their failure to understand on the writer. The fact that many readers do understand suggests that the failure is not the writer’s.
All this brings up another set of questions. Between the detailed computer graphics of games, the growth of anime, manga, and graphic novels, the CGI effects in cinema, what ever happened to books, movies, and games that rely on the imagination? A generation ago, children and young adults used their imagination in entertainment and reading to a far greater extent. The immediate question is to what degree the proliferation of graphic everything minimizes the development of imagination. And what are the ramifications for the future of both society and culture?